Jian Tang

Research engineer in computer graphics languages & systems—bridging human intent and GPU reality, and bringing computing to art and music.

Projects

  • Door: SoS-Based Shader Authoring
  • C Compiler
  • Game Engine
  • MMORPG Servers

Posts

  • The Shading Language Universe
  • Separation of Signs
  • The Semantics Leak: C++ and the Myth of Encapsulation
  • Compile-time Polymorphism versus Runtime Polymorphism

Skills

  • System Programming Languages: x86/x64, C/C++, Rust.
  • Graphics APIs/Stacks: WebGPU, Vulkan, OpenGL, Linux Graphics Stack/Mesa 3D, DirectX 9c/11.
  • Game Engines: Unreal, Unity, Bevy.

This website is a work in progress. If you’d like to connect, drop me a line.