Jian Tang
Research engineer in computer graphics languages & systems—bridging human intent and GPU reality, and bringing computing to art and music.
Projects
- Door: SoS-Based Shader Authoring
- C Compiler
- Game Engine
- MMORPG Servers
Posts
- The Shading Language Universe
- Separation of Signs
- The Semantics Leak: C++ and the Myth of Encapsulation
- Compile-time Polymorphism versus Runtime Polymorphism
Skills
- System Programming Languages: x86/x64, C/C++, Rust.
- Graphics APIs/Stacks: WebGPU, Vulkan, OpenGL, Linux Graphics Stack/Mesa 3D, DirectX 9c/11.
- Game Engines: Unreal, Unity, Bevy.
This website is a work in progress. If you’d like to connect, drop me a line.